By Sylvain Ratabouil
Detect the local aspect of Android and inject the facility of C/C++ on your applications
* Create excessive functionality purposes with C/C++ and combine with Java
* make the most complex Android beneficial properties similar to pics, sound, enter and sensing
* Port and reuse your personal or third-party libraries from the prolific C/C++ ecosystem
Android NDK is all approximately injecting excessive functionality into your apps. make the most the utmost strength of those cellular units utilizing high-performance and conveyable code.
This e-book will assist you to create C/C++ enabled purposes and combine them with Java. you'll the best way to entry local API and port libraries utilized in the most winning Android applications.
Using this functional step by step instructional, highlighted with reviews and methods, detect find out how to run C/C++ code embedded in a Java software or in a standalone software. you are going to create a true local program ranging from venture production via to complete implementation of local API and the porting of latest third-party libraries. you will find OpenGL ES and OpenSL ES, that are changing into the recent average in mobility. additionally, you will know how to entry keyboard and enter peripherals and the way to learn accelerometer or orientation sensors. eventually, you'll dive into extra complex subject matters akin to debugging and ARM assembler directions. through the tip of the booklet, you have to comprehend the major components to assist you begin exploiting the facility and portability of local code.
What you are going to research from this book
* leap within the beginning block and create your first Android local projec
* converse with Java via Java local Interfaces
* show 2nd and 3D pix with OpenGL ES
* Play sound and tune with OpenSL ES
* deal with Android enter and sensors
* Debug purposes and observe complex ARM instructions
* Port current C/C++ code to Android
* mix pictures, sound, enter, sensors and physics on your application
This beginner's consultant makes a speciality of getting you thru the entire significant studying issues in a gentle, logical order. You'll additionally see the best way to steer clear of a few universal pitfalls.
Who this publication is written for
Are you an Android Java programmer who wishes extra functionality? Are you a C/C++ developer who doesn't are looking to trouble with Java stuff and its out-of-control rubbish collector? do you need to create quickly in depth multimedia purposes or video games? solution definite to any of the above and this booklet is for you. With a few basic wisdom of C/C++ improvement, it is possible for you to to dive head first into local Android development.
Read Online or Download Android NDK Beginner's Guide PDF
Similar java books
Sams educate your self Java in 24 Hours, 6th variation
Covering Java 7 and Android Development
In simply 24 classes of 1 hour or much less, you could the best way to create Java functions. utilizing a simple, step by step technique, well known writer Rogers Cadenhead is helping you grasp the talents and expertise you must create computing device and internet courses, net providers, or even an Android app in Java.
Full-color figures and transparent step by step directions visually enable you to software with Java.
Quizzes and routines on the finish of every bankruptcy assist you try out your knowledge.
Notes, guidance, and Cautions supply similar info, suggestion, and warnings.
Learn how to…
Set up your Java programming environment
Write your first operating application in precisely minutes
Control software judgements and behavior
Store and paintings with information
Build ordinary person interfaces
Create interactive net programs
Use threading to construct extra responsive programs
Read and write documents and XML data
Master top practices for object-oriented programming
Create versatile, interoperable net companies with JAX-WS
Use Java to create an Android app
PART I: Getting all started
HOUR 1: changing into a Programmer
HOUR 2: Writing Your First software
HOUR three: traveling in Java
HOUR four: knowing How Java courses paintings
PART II: studying the fundamentals of Programming
HOUR five: Storing and altering info in a software
HOUR 6: utilizing Strings to speak
HOUR 7: utilizing Conditional exams to Make judgements
HOUR eight: Repeating an motion with Loops
PART III: operating with details in New methods
HOUR nine: Storing info with Arrays
HOUR 10: growing Your First item
HOUR eleven: Describing What Your item Is Like
HOUR 12: taking advantage of current items
PART IV: Programming a Graphical consumer Interface
HOUR thirteen: construction an easy consumer Interface
HOUR 14: Laying Out a consumer Interface
HOUR 15: Responding to consumer enter
HOUR sixteen: development a fancy person Interface
PART V: stepping into complex subject matters
HOUR 17: growing Interactive net courses
HOUR 18: dealing with blunders in a software
HOUR 19: making a Threaded software
HOUR 20: analyzing and Writing records
PART VI: Writing net purposes
HOUR 21: analyzing and Writing XML information
HOUR 22: developing net providers with JAX-WS
HOUR 23: developing Java2D portraits
HOUR 24: Writing Android Apps
PART VII: Appendixes
APPENDIX A: utilizing the NetBeans built-in improvement surroundings
APPENDIX B: the place to head from the following: Java assets
APPENDIX C: This Book’s Website
APPENDIX D: developing an Android improvement surroundings
If you’re accustomed to Gradle’s fundamentals elements—possibly during the author’s earlier O’Reilly e-book, development and checking out with Gradle—this extra complex advisor presents the recipes, innovations, and syntax that can assist you grasp this construct automation instrument. With transparent, concise reasons and many ready-to-use code examples, you’ll discover 4 discrete parts of Gradle performance: dossier operations, customized Gradle plugins, construct lifecycle hooks, and dependency administration.
Overlaying Eclipse's new power for development graphical person interfaces with model three. zero, the traditional Widget Toolkit (SWT) and JFace, this advisor demonstrates how those award-winning instruments have got huge aid for developing machine purposes. concept and useful examples exhibit the right way to construct GUIs that mix the feel and appear of local interfaces with the platform independence of Java.
Operating as an efficient expert Java developer calls for you to grasp Java APIs, instruments, and methods to unravel a wide selection of Java difficulties. construction upon Ivor Horton's starting Java 2, this source exhibits you ways to exploit the middle good points of the most recent JDK in addition to strong open resource instruments resembling Ant, JUnit, and Hibernate.
- NetBeans IDE 7 Cookbook
- UML en action, 2e édition : De l'analyse des besoins à la conception en Java
- Art of Java web development
- Ajax in Action
Additional resources for Android NDK Beginner's Guide
The new item is simply inserted in the next available space. Searching and deletion, however, are not so fast. 35 36 CHAPTER 2 Arrays In no-duplicates mode you’re on your honor not to insert an item with the same key as an existing item. If you do, the applet displays an error message, but it won’t prevent the insertion. The assumption is that you won’t make this mistake. Searching To begin a search, click the Find button. You’ll be prompted for the key number of the person you’re looking for. Pick a number that appears on an item somewhere in the middle of the array.
1 Overview IN THIS CHAPTER • What Are Data Structures and Algorithms Good For? • Overview of Data Structures As you start this book, you may have some questions: • What are data structures and algorithms? • Overview of Algorithms • Some Definitions • What good will it do me to know about them? • Object-Oriented Programming • Why can’t I just use arrays and for loops to handle my data? • Software Engineering • When does it make sense to apply what I learn here? • Java for C++ Programmers • Java Library Data Structures This chapter attempts to answer these questions.
It’s not that hard to understand, especially in a pointer-free environment such as Java. We’ll explain the basics of OOP in Chapter 1. NOTE Like the Workshop applets, the example programs (both source and executable files) can be downloaded from the Sams Web site. Who This Book Is For This book can be used as a text in a Data Structures and Algorithms course, typically taught in the second year of a computer science curriculum. However, it is also designed for professional programmers and for anyone else who needs to take the next step up from merely knowing a programming language.